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In the notation above the character has a Blade-5 expertise and a DM +1 because of his Strength of 9+, and so he has a DM +6 when using blade. The character needs to Throw the number in the matrix or higher to hit (excluding other DMs of course.) In the 1977 edition of the game some of the damage rolls are modified by a +/-DM (xD6 +/-y). In the 1981 edition of the game all damage values are whole dice (xD6). I now have a set of the cards for the 1977 edition of Traveller. In this way, the Player only has to look down at the card and read the Throw number required.
#TRAVELLER RPG WEAPONS PC#
The final numbers printed on the card represent what the Player needs to roll or better on 2D6. So: No armor, close range is DM +1, meaning the PC needs to roll a 7+. We then applied these five DMs (which combine the DMs for range and armor) to the required hit roll of 8+ĥ. When we combine these two DMs (which is what the Weapon Card matrix does) for No Armor at the five ranges, we get +1 +8 +8 +2 -4Ĥ. The DM for SMG against the five ranges (as you note) are -4 +3 +3 -3 -9ģ. Here is an example of how the matrix works:ġ. Each card lists a specific weapon, the +/-DMs for Strength or Dexterity, and a matrix that combines the DMs for range and armor from Book 1 into a single Throw number. Some of you may know I made a set of weapon cards for the 1981 Classic Traveller.